Tips For Dungeon Masters

Your first few games of Dungeons & Dragons can be daunting, and doubly so if you’ve elected to fill the role of the Dungeon Master.

While at the table, the DM will need to fulfill multiple positions including coach, referee, and narrator. The following three tips will ease you into running the game and ensure that you and your players have an unforgettable experience playing the fifth edition of the world’s greatest roleplaying game.

Start Small. Many Dungeon Masters want to create their own worlds and narratives, but crafting elaborate adventures and campaigns is an immense task early on and a rudimentary understanding of the rules can hinder the momentum necessary to drive a complex story and result in a disheartening first experience.

Whether running the introductory adventure The Lost Mine of Phandelver – found in the 5th Edition Starter Set – or an adventure you’ve made yourself, it’s important to start small and allow yourself plenty of room to make mistakes.

Read the rules found in the Player’s Handbook, pick an environment, choose a setting, read up on one or two types of monsters, and send your adventurers on a short quest that requires them to traverse this environment in order to interact with these monsters in this setting. Give them some gold and one or two pieces of equipment if they successfully complete the quest.

Leave Room for Improvisation. It’s impossible to prepare for everything that your players are going to think up. Time spent fleshing out intricate backgrounds for the good people of Daggerford is wasted when your adventurers decide that they don’t want to go to Daggerford, but instead would rather sleep in the woods on the outskirts of town. In order to save yourself from wasting hours, or even days, of preparation, you should avoid going into too much detail when creating non-player characters, locations, monsters, etc.

Give every non-player character you make a name and one or two defining features (such as a big scar on their right eye or six fingers on their left hand) so that players can easily identify them, but let the finer details come out while you’re actually playing the game. Once a character, location, monster, etc. has shown up in your game, keep an index card with their name and key features – as well as what happened to them in the game – on hand for later sessions.

Stop. Collaborate and Listen. Often times new Dungeon Masters confuse their role as a litigator with that of a tyrant, but Dungeons & Dragons is a collaborative storytelling experience, with both the DM and the players contributing to what’s happening in the narrative. Being responsible for creating the entirety of the world that your players inhabit is intimidating, but remember that you are all gathered together to play a game and have fun – yes, even the Dungeon Master.

Get into the habit of asking your players questions about their characters, such as “Having been here before, what’s your impression of Baldur’s Gate?” and “Have you fought bugbears before? If so, how did that go for you?” This gets players in the mindset of thinking about the world from their character’s perspective and allows them to contribute to the world-building, taking some of the load off of you.

If you’re really comfortable with your group, you can even field them questions like “What’s a good name for a nervous shop owner?” and work together at the table to come up with a non-player character’s foundation. The more you include your players in your world, the more invested they will become.

There’s no limit to the number of tools available for a DM to consider, but keeping these three tips in mind will help any new Dungeon Master feel right at home.

Disadvantage of Playing Games Too Much

If you play video games frequently, your brain changes – the more of the so-called grey mass is present in the hippocampus of the brain, the healthier the thought organ is. The less of them are present, the higher the risk of developing a brain disease.

The computer game League of Legends is a phenomenon:

The computer game “League of Legends” is a phenomenon: around 100 million people worldwide play it, regularly “LoL”, as it is said among connoisseurs. The game, in which normally two teams with five members each compete against each other. The rules are complex, and winning against other players requires strategic thinking.

Research confirms many a positive effect:

The study published in mid-November 2017 of the University of York in England in Plos One magazine. Whether the players became smarter through the hours in front of the screen or whether it simply helps smarter players in the league can’t be answered, says psychologist Alexander Wade:

We bet on the latter.

Computer games are a common pastime for the young people of today. Research on the effects of computer gambling is also flourishing and producing hundreds of studies every year. After all, they want to know how brain and behavior are influenced by this mass phenomenon.

Contrary to popular belief, the results usually lead to computer games improving the brain functions involved. It is quite clear that many games do not improve the entire IQ, but do improve individual brain functions.

Only later did scientists show the positive effects of gambling. Those who play regularly for an hour are better at quickly understanding situations, generating new knowledge and classifying what they have learned into categories.

The reason for this is an increased activity in the hippocampus, an area that is important for learning and may be trained through computer games. But through excessive playing, an average of fourteen hours per week, the so-called grey brain substance suffers in the gamers – reduced in places. This is in the orbital frontal cortex, which belongs to the frontal lobe responsible for higher tasks. The more excessive her game was, the greater the loss.

Only, what does that mean? The volume of the grey matter in which the nerve cells of the cortex sit varies greatly over the course of life and depends on a number of factors – it is difficult to say whether a change is good or bad.

One thing is certain: If you spend a lot of time on the screen, you don’t have enough time for other things. The neuroscientist Daphne Bavelier from the University of Geneva compares computer games with red wine:

It’s a pity in large quantities. He may even have enjoyed moderate health benefits.

History Of Games

Nostalgia. The word brings to mind a joyous familiarity felt when engaging in something in the present that we really enjoyed doing in the past. Gaming is no different. Everyone has games that bring back memories from, what we think of now as, better times. Hindsight is a like the snob that points out what you could have done, hindsight tells us our childhood may not have been as bad as we thought. As adults we know how the world works. When we were growing up, we never really had a grip on the world. Hindsight tells us that those times were better, safer, less complicated. Games that bring on nostalgia puts us in the mindset of a kid again. It makes us feel safe, secure, and protected. Humans have a natural tendency to want safety and protection. Especially the adults, because as adults we know just how quickly the world can go from OK one day, to horrible the next. As gamers we seek safety and security in games.

I started gaming when I was very young as most gamers my age did. I grew up playing Super Nintendo and Nintendo 64 with my mom and sister. Super Mario, Kirby, and Mario Cart were a few of the titles that we played. Zelda was perhaps the biggest game we played. My mom has problems with fast-moving games like Call of Duty and other highly graphic games. So we played Super Nintendo and what a time it was! Zelda on the Super Nintendo we beat many times. I say “we” but it was my mom playing not me or my sister. Even thinking about it while writing this I’m getting nostalgia. We kept getting close to the end and then the game wiping our save out so we started over like three times. It was good times. That was when I was around six or seven or eight. Long time ago. Nostalgia gives us hope for the future. It tells us that if good times happened in the past then more good times will happen in the future.

Later I started gaming on my own. It is hard to think about what game came next in chronological order but they all had a theme: single-player strategy. A broad gaming description that can fit a lot of games in it. Games like Pharaoh and Cleopatra, Age of Empires II, and of course Sid Meier’s Civilization III. I was not allowed to play shooters as they had bad language in them and so was restricted to single player games. My parents were very protective and games were not as prevalent twenty years ago as they are now. Pharaoh is a city builder placing you in ancient Egypt. The goal of the game was the build great cities using the resources at your disposal and it was quite a challenge for an eleven year old. Age of Empires II is a real-time strategy game that is completely different from pharaoh. You have to balance resource collection and troop production to take down either AI or other players. Civ III was probably my favorite game growing up. To this day, I still play pharaoh and age of empires II.

Think about what nostalgia is again for just a second. It is a feeling coming from a memory. A memory of “better times” that may or may not be accurate. Games we played a long time ago, that brings back those memories, might not continue to be fun. Civ III I played for hundreds of hours when I was younger is not as fun now that I am older so I do not play it as much now. Sometimes nostalgia lies.

In conclusion, nostalgia in games is a good thing. It allows us to relive parts of our childhood that we otherwise would not have a reason to bring back up from the depths of our minds. Many people say that video games lead to anti-social behavior, violence, and a drop in school grades. Video games teach us how the world is. When you are playing multiplayer of any game you will usually find people who are just toxic. It prepares for dealing with the worst society has to throw at us. Human beings are prone to violence. The first murder happened when Cain killed Abel back in Genesis. I am pretty sure at they did not have video games back then. So this point is always going to be moot. The only point that actually makes sense is the drop in school grades. It takes a great deal of discipline to do school work over video games. It builds character this discipline. So next time you feel nostalgia coming on, take some time to stop and smell the memories. Bask in the thoughts of better times and the hope that good times are still ahead, no matter what the world tells you in the present. This is what video game nostalgia teaches us.

How Games Work In Our Body

Video games are very popular among children of all the ages. And, due to our tech pace world, it is continuing to grow even more. Children and even the adults find video games as their mode of entertainment. They play these games whenever they are getting bored or want to take a short break from their work and studies.

These games try to change the mind and mood of individuals and they feel much relaxed than before. Due to its ever-growing demand, scientists have researched to find out the effects of video games on human brains.

Video games and changes in brain

It has been found out that gaming can cause changes in many regions of the brain. Studies show some structural changes in the brain due to video games and also several changes in brain functionality and behavior.

1. Increase attention

We need focus and attention while playing a game otherwise, we will lose it. Therefore, video games have resulted in improving several types of attention in human beings, including selective attention and sustained attention. Furthermore, attention seeking regions of the brain are more efficient in gamers when compared with non-gamers, and they need less activation to stay focused on various tasks.

2. Size of the brain

Playing video games has also shown to increase the size and competence of the parts of the brain that are responsible for visuospatial skills (ability to identify visual and spatial relationships among objects). With long-term gamers who have followed a game training plan, their right hippocampus has been enlarged.

3. Gaming addicts

When talking about gaming addicts, there are some structural and functional alterations in the neural reward system (a group of structures associated with feeling pleasure, motivation, and learning). When we expose these video game addicts to any game-related signals or signs, it causes cravings and also monitors their brain’s responses.

4. Help boost your memory

Brain training games even help in boosting the formations of memories of an individual. Moreover, it also helps in improving the two other significant cognitive areas, working memory and sustained attention. These skills are maintained for 6 months after the completion of training.

5. Declining in brain-related diseases

When we talk about the diseases, each and every person wants a disease-free life. What if, it can be done with the help of a video game?

Yes, strategy-based games, have shown to promote an improvement in brain functioning among older adults and may provide some protection against Alzheimer’s disease and dementia. Also, a little brain training can help to reverse some of the age-related brain decline.

Overall, these games prove out to be valuable as it is a stress buster, improves brain functioning, cures diseases, besides being a source of entertainment. But, there is always a second side of a coin. Here, spending too much time playing the video game can be harmful for children as well as adults. Talking about the children, it can hamper their studies while weakening their eyesight as these games are played on a screen. And, adults can hamper their work while playing the games at offices.

Hence, do play a little to rejuvenate yourselves, but too much of anything can be dangerous.